| Satellite Internet is one of the new
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| | architecture and the bandwidth
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| technologies for accessing the Internet.
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| | requirements are directly related to the
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| The technology uses a transponder, dish
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| | scalability of the game. If the number of
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| and a modem for uploading and downloading
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| | players increases the bandwidth
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| data from a computer to the service
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| | requirements for the game will be more.
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| providers server. HughesNet is a leading
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| | Real time games have to maintain
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| provider of satellite Internet services.
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| | consistency of state. It is important
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| Satellite Internet connectivity is good
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| | that all players have the same view of
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| for data transfer, but it is not the
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| | the car in a racing game. This requires
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| ideal choice for online gaming and other
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| | high speed, less latency and almost
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| real time applications. Let us find out
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| | negligible jitters. The bandwidth
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| why.
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| | requirement for an online gaming
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| Latency is a factor that causes
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| | application is calculated as NLu/Tu;
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| roadblocks in Satellite Internet
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| | where N is the number of updates that is
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| connectivity being used for online
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| | sent and received in each update period
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| gaming. Internet researchers are
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| | and Lu is the size of the updates. The
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| convinced that at present service levels
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| | update period parameter is Tu.
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| online gaming is not ideal over satellite
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| | Researchers who work on the bandwidth
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| Internet. The time it takes for an
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| | requirement of a game use this formula.
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| electromagnetic signal to cover a two way
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| | As an end user we should know the
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| distance is approximately 0.48 seconds at
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| | requirements before we start on a game.
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| a speed of 186,000 miles per second. By
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| | Satellite Internet companies such as
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| all practical means this is above
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| | HughesNet offer speeds of 700 Kbps, 1
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| acceptable limits and the primary reason
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| | Mbps, and 1.5 Mbps for home connections
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| why online gaming is not suggested if you
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| | as well as 1.5 Mbps and 2 Mbps for
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| have a satellite Internet connectivity.
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| | business connections. Online gaming is
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| The transponders are normally at a height
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| | not ideal over Satellite Internet because
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| of 22,300 miles above the equator. Apart
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| | factors such as loss of packets and
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| from latency there are other factors such
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| | jitters may cause the player to lose or
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| as degradation of the signals during
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| | abandon a game. It will be a frustrating
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| heavy precipitation and solar
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| | experience for the player and hence it is
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| interference in Mid March and late
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| | advisable that for gaming purposes either
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| September. Another factor that would
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| | DSL or broadband connectivity be used.
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| hinder online gaming via Satellite
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| | Satellite Internet providers are
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| Internet is bandwidth availability.
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| | continuously working on their technology
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| Online gaming is real-time and requires
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| | to upgrade their infrastructure so that
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| high bandwidth between the server and the
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| | they can offer higher levels of services
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| players computer. Satellite Internet may
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| | to subscribers. Things are moving at a
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| not provide such high bandwidth
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| | brisk pace but until the speed and other
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| requirements for home use. Online games
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| | factors improve online gaming fans should
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| are developed using peer-to-peer
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| | use DSL, broadband or cable Internet.
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