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Online Gaming and Satellite Internet

Satellite Internet is one of the new architecture and the bandwidth
technologies for accessing the Internet. requirements are directly related to the
The technology uses a transponder, dish scalability of the game. If the number of
and a modem for uploading and downloading players increases the bandwidth
data from a computer to the service requirements for the game will be more.
providers server. HughesNet is a leading Real time games have to maintain
provider of satellite Internet services. consistency of state. It is important
Satellite Internet connectivity is good that all players have the same view of
for data transfer, but it is not the the car in a racing game. This requires
ideal choice for online gaming and other high speed, less latency and almost
real time applications. Let us find out negligible jitters. The bandwidth
why. requirement for an online gaming
Latency is a factor that causes application is calculated as NLu/Tu;
roadblocks in Satellite Internet where N is the number of updates that is
connectivity being used for online sent and received in each update period
gaming. Internet researchers are and Lu is the size of the updates. The
convinced that at present service levels update period parameter is Tu.
online gaming is not ideal over satellite Researchers who work on the bandwidth
Internet. The time it takes for an requirement of a game use this formula.
electromagnetic signal to cover a two way As an end user we should know the
distance is approximately 0.48 seconds at requirements before we start on a game.
a speed of 186,000 miles per second. By Satellite Internet companies such as
all practical means this is above HughesNet offer speeds of 700 Kbps, 1
acceptable limits and the primary reason Mbps, and 1.5 Mbps for home connections
why online gaming is not suggested if you as well as 1.5 Mbps and 2 Mbps for
have a satellite Internet connectivity. business connections. Online gaming is
The transponders are normally at a height not ideal over Satellite Internet because
of 22,300 miles above the equator. Apart factors such as loss of packets and
from latency there are other factors such jitters may cause the player to lose or
as degradation of the signals during abandon a game. It will be a frustrating
heavy precipitation and solar experience for the player and hence it is
interference in Mid March and late advisable that for gaming purposes either
September. Another factor that would DSL or broadband connectivity be used.
hinder online gaming via Satellite Satellite Internet providers are
Internet is bandwidth availability. continuously working on their technology
Online gaming is real-time and requires to upgrade their infrastructure so that
high bandwidth between the server and the they can offer higher levels of services
players computer. Satellite Internet may to subscribers. Things are moving at a
not provide such high bandwidth brisk pace but until the speed and other
requirements for home use. Online games factors improve online gaming fans should
are developed using peer-to-peer use DSL, broadband or cable Internet.




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