| If you haven't played the Need for Speed games | | | | Speed is R1. |
| for the PS2, it is mainly an arcade style racing | | | | Need for Speed Carbon features quite a diverse |
| game wherein you commence with only a single | | | | lineup of artists signed up for this edition. And to |
| car to use and you have to contend in all the | | | | help achieve the kind of atmosphere it is aiming |
| game's challenges. For this game, you have to | | | | for, EA has employed the use of songs and |
| continually enhance the car you're driving or | | | | sound effects to make every gaming experience |
| purchase a new one to make sure you will prevail | | | | as real as it can get. Also the overall feel and |
| over your competition as they are going to get | | | | mood of the game makes it so much easier for |
| tougher as you move further along the game. | | | | the player to integrate himself into the fantasy |
| The three types of cars that you will be using in | | | | world of the game because it feels so real as it is. |
| Need for Speed are Tuner, Muscle, and Exotic. No | | | | EA has even gone to as far as recording real-life |
| matter which of these types of cars you choose | | | | car models like Porsche's, Lamborghini's, |
| as your starter, later on you will be able to unlock | | | | Mitsubishi's, etc. to be used in the game. |
| other types of cars different from what you | | | | For this edition, there are some exciting new Drift |
| initially have. This will also enable you to have a | | | | races that you can compete in but you can finish |
| nice variety of cars in your collection. | | | | up the entire race without having to run a single |
| The latest edition of the Need for Speed game | | | | one. The game is also comparably shorter than |
| series on the PS2, just as the earlier games in the | | | | Most Wanted because the latter would require |
| series, it is easy to master and play with the | | | | you to complete the Blacklist, aside from pitting |
| game's controls. It is quite sensitive as you would | | | | against 14 bosses (compared to only 4 for |
| have expected from a gaming heavyweight like | | | | Carbon). |
| EA. Those parts in the game wherein you have | | | | The key to getting the best out of every |
| to 'drift' round the Canyon Corners could be quite | | | | experience while playing this game is always to |
| disappointing as you might end up braking heavily | | | | upgrade your cars. If you want, you can make |
| just to keep your car from going over the cliff. | | | | use of the Autosculpt feature that lets you |
| The boost button is one other thing that needs | | | | personalize the look and settings of your car by |
| pointing out when you talk about this game. | | | | utilizing any possible combination that your |
| Because the controls of this game are quite | | | | imagination would like to try. That would be a |
| similar with the controls for the Burnout games, it | | | | perfect little touch to a game that, although lacks |
| is easy to get confused among the two. But you | | | | an online feature, has got enough offline activity |
| have to remember that the boost button used | | | | to keep your gaming time worthwhile. |
| for Burnout is L1, while that of the Need for | | | | |